Dungeon Jail of wood and metal elements.
Low poly made with 3ds Max and High poly with Zbrush (baked).
Textures made with Photoshop and details of the bake of ZBrush high poly mesh.
Renders from Marmoset Toolbag.
Dungeon Jail of wood and metal elements.
Low poly made with 3ds Max and High poly with Zbrush (baked).
Textures made with Photoshop and details of the bake of ZBrush high poly mesh.
Renders from Marmoset Toolbag.
Environment made for the video game ADroneline.
I used 3ds Max and ZBrush to do props and big terrain rocks. UV-Layout for unwapping. Photoshop for the textures and Unreal Engine for materials.
Images from Unreal Engine.
One of the drones of the video game ADroneLine. Based on real drones.
The last picture is a capture of gameplay in Unreal Engine.
I used 3ds Max for modeling. UV-Layout for unwapping. Marmoset Toolbag for Bake. Photoshop for making the textures.
Images from Marmoset Toolbag.
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3D Semaphore. Hard surface asset. Modelled in 3ds Max.
Materials made in Marmoset Toolbag.
Images from Marmoset Toolbag.
Wooden box with a vintage circus theme.
Modelled in 3DS Max and textures made with Photoshop.
Used Marmoset Toolbag for renders.
Casual shoe of the known brand Pull & Bear.
Rubber sole, and body with different types of fabric. Leatherette and plastic on the back, canvas on sides and top. Green faux leather with front glitter coat. Metal eyelets.
Images from Marmoset Toolbag.
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Game development. Here are two of mobile games I’ve released – Paper Spaceship and Paper Spaceship V2.0 and one game design for a third party.
Level design and Particle Systems made in Unreal Engine.