
ADroneline started as a Bachelor’s Degree Project under Dinamita Works team name. After graduation and led a team of 7 people, I reworked the whole project during 3 months of hard work together alongside the programmer. We developed a playable version of this drone racing simulator intended for VR
We took part in PlayStation Talents Awards 2017, accomplishing milestones in short time periods until achieve this playable version and reaching the finals nominated for Best Online Competitive Game.
Team Leader of the project, playing the role of producer, and lead artist, ran team meetings, managing of deliveries, times, and milestones for PlayStation, pipeline and tasks tracking, budget estimation, game design, creation of entire game art: drones, props, environments, particle systems, materials and the implementation in Unreal Engine, from scratch to a playable demo. After that, and on my side, I managed to become a PlayStation Partner, being approved by Sony PlayStation for the launch of the video game.
You can see the teaser below.
THE PROCESS OF CREATION
FIRST STAGE OF THE PROJECT
THE GAME IS TAKING SHAPE
PROJECT PRESENTATIONS AND PROGRESS, AND FIRST TESTS
JOINING PLAYSTATION TALENTS AWARDS
LAST PRODUCTION STAGE AND PLAYSTATION AWARDS

Would you like to decorate your wall with a FREE ADRONELINE POSTER?
Here you have several to choose from, and DOWNLOAD. Designed to be printed up to A2 size.