ENVIRONMENT ART & LEVEL DESIGN

ENVIRONMENT ART & LEVEL DESIGN

LEVEL CREATION AND USE OF PARTICLE SYSTEMS

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Here there are some videos showing stages / levels I’ve created in Unreal Engine.
The most part are real-time videos and gameplay.
I want to show as well the Particle Systems I’ve created for these environments.

ADroneline Stages

Two playable stages of ADroneLine video game.
The trailer shows a mix of the two levels in gameplay.
Created with Unreal Engine.

Mountain Cave - ADroneline Stage

One of ADroneline stages. This environment has the inner cave, made with rocks, lighting props, with particle systems of smoke and heat ondulation.

More about ADroneline HERE.
Video from Unreal Engine

Lava Cave

Lava cave using organic objects (rocks), particle systems of smoke, sparkles and thrown lava rocks that break in smaller and these break in sparks.
Video from Unreal Engine.

Mayan Quest

Stage where the player have to catch statues to open doors and arrive to the end of the level. Modular elements, particle systems, mobile platforms and doors. Mechanics made with blueprints.

Old hangar - ADroneline Stage

Another of ADroneline environments, with buildings, props and this concrete tunnel, particle systems of steam and water drops with water ripples on floor. More about ADroneLine HERE.
Video from Unreal Engine.

Rainy Environment

Little level design using particle systems of water drops, in addition to water ripples on floor, thunder flashes and FX sounds.
Gameplay video from Unreal Engine.

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