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ADRONELINE

ADroneline started as a Bachelor’s Degree Project under Dinamita Works team name. After graduation and led a team of 7 people, I reworked the whole project during 3 months of hard work together alongside the  programmer. We developed a playable version of this drone racing simulator intended for VR

We took part in PlayStation Talents Awards 2017, accomplishing milestones in short time periods until achieve this playable version and reaching the finals nominated for Best Online Competitive Game.

Team Leader of the project, playing the role of producer, and lead artist, ran team meetings, managing of deliveries, times, and milestones for PlayStation, pipeline and tasks tracking, budget estimation, game design, creation of entire game art: drones, props, environments, particle systems, materials and the implementation in Unreal Engine, from scratch to a playable demo. After that, and on my side, I managed to become a PlayStation Partner, being approved by Sony PlayStation for the launch of the video game.

POST-APOCALYPTIC TRUCK - 3D VEHICLE - ISAAC MARTIN SENIOR 3D ARTIST - UNREAL ENGINE RENDER

POST-APOCALYPSE TRUCK

Post-apocalyptic car. Rusty paint, dirty and mud. Rusty roof rack with items like petrol can, nitrous oxide bottle and rusty metal boxes.
Modelled in 3ds Max. Textures/materials made with Substance Painter.
Images from Unreal Engine (with environment), Marmoset Toolbag (white background) and Substance Painter (black background with separated items car/roof).

SCI-FI PROP. GENERATOR OR BOMB. HARD SURFACE - ISAAC MARTIN - SENIOR 3D ARTIST

SCI-FI PROP

For this hard-surface prop I’ve used 3DS Max to model. UV-Layout for unwrapping and Substance Painter and Photoshop for the textures and materials.
Meshes and textures imported to Unreal Engine to make materials and blinking lights tests with blueprints.
Renders and turnaround: Marmoset Toolbag.
Video testing gameplay: Unreal Engine.

DRONE RENDER

DRONEWORLD

Droneworld is a 3D Animation short film that deals with the little time parents spend with their children, the little emotional education they receive, added to the increase of new technologies.

In this project, I have developed many roles: Director, Producer, 3D Artist, Concept Artist, Storyboarder, 3D animator.

It has been a great challenge due to the delivery dates to join film festivals on time, communication with all team members due to the distance between us, merging and promoting good teamwork.

All that sacrifice has been worth it to finally have a work that has won awards and nominations at various national and international film and short film festivals.

DESERT EAGLE - 3D WEAPON - ISAAC MARTIN SENIOR 3D ARTIST

DESERT EAGLE

The mythical Desert Eagle pistol modeled in 3ds Max, unwrapped with UV-Layout and painted with materials made with Substance Painter and Photoshop. Artist details on the slide side.

4.352 polys (including loader)

First 5 renders of Substance 3D Stager.
The rest are from Marmoset Toolbag.