3D HF TRANSCEIVER EMISSIVE PROP HARD SURFACE ISAAC MARTIN ISAACMARTINART 3D ART 3D ARTIST ISAACMARTIN.ART

TRANSCEIVER

Concept of a Transceiver, with 9 bands, dobule band display and the common features.

Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.

Images from 3DS Max renders with VRay.

3D ENVIRONMENT ADRONELINE MOUNTAIN CAVE STAGE UNREAL ENGINE VIDEO GAME 3D ART 3D ARTIST ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART

MOUNTAIN CAVE

Environment made for ADroneline video game.

I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.

This environment is mounted in Unreal Engine, as well the materials.