About:Environment created in Unreal Engine 5.
I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.
Sci-Fi Generator. Hard-surface prop.
I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the textures and materials.
Meshes and textures has been imported to Unreal Eng ...
About:Concept 3D Art of a Futuristic Truck.It could be used for troop transport, or add details to convert it into a combat or communications vehicle.Made with 3DS Max.
Renders of 3DS Max V-Ray.Share:
Snake - MGS Saga
About:A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.Low poly character, modelled in 3DS Max. Details sculpted with ZBrush.Renders of Marmoset Toolbag.Share:
Mr. Blue Super
About:A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar.
Modelled in 3DS Maxx
Textures made in Photoshop.
Details and Normals sculpted from ZBrush.Share:
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