SCI-FI PROP

SCI-FI PROP

GENERATOR / BOMB

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For this hard-surface prop I’ve used 3DS Max to model. UV-Layout for unwrapping and Substance Painter and Photoshop for the textures and materials.
Meshes and textures imported to Unreal Engine to make materials and blinking lights tests with blueprints.
Renders and turnaround: Marmoset Toolbag.
Video testing gameplay: Unreal Engine.

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