DESERTIC ENVIRONMENT
POST-APOCALYPTIC ERA
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Two versions of a desertic environment, based on a post-apocalyptic era with touches of “Resident Evil: Extinction”, crafted in Unreal Engine 5.
Use of 3DS Max and ZBrush to create objects. Multi-material from Unreal Engine for the terrain. UV-Layout used for unwrapping. Photoshop and Substance Painter for the textures and materials.
Images from Unreal Engine. (Last 12 are from the second version)