HF-TRANSCEIVER - PROP - ISAAC MARTIN - SENIOR 3D ARTIST

HF TRANSCEIVER

Concept of an HF Transceiver, with 9 bands, dobule band display and other common features.

Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and displays.

Images from 3DS Max renders with VRay

ISAACMARTIN-3DARTIST-ENVIRONMENT-POSTAPOCALYPTIC-DESERTIC-01

POST-APOCALYPTIC ENVIRONMENT

Two versions of a desertic environment based on a post-apocalyptic era with touches of «Resident Evil: Extinction» created in Unreal Engine 5.

Use of 3ds Max and ZBrush to create the objects. Multi-material from Unreal Engine for the terrain. UV-Layout for unwapping. Photoshop and Adobe Substance Painter for the textures and materials.

Images from Unreal Engine.

POST-APOCALYPTIC TRUCK - 3D VEHICLE - ISAAC MARTIN SENIOR 3D ARTIST - UNREAL ENGINE RENDER

POST-APOCALYPSE TRUCK

Post-apocalyptic car. Rusty paint, dirty and mud. Rusty roof rack with items like petrol can, nitrous oxide bottle and rusty metal boxes.
Modelled in 3ds Max. Textures/materials made with Substance Painter.
Images from Unreal Engine (with environment), Marmoset Toolbag (white background) and Substance Painter (black background with separated items car/roof).

SCI-FI PROP. GENERATOR OR BOMB. HARD SURFACE - ISAAC MARTIN - SENIOR 3D ARTIST

SCI-FI PROP

For this hard-surface prop I’ve used 3DS Max to model. UV-Layout for unwrapping and Substance Painter and Photoshop for the textures and materials.
Meshes and textures imported to Unreal Engine to make materials and blinking lights tests with blueprints.
Renders and turnaround: Marmoset Toolbag.
Video testing gameplay: Unreal Engine.

DRONE RENDER

DRONEWORLD

Droneworld is a 3D Animation short film that deals with the little time parents spend with their children, the little emotional education they receive, added to the increase of new technologies.

In this project, I have developed many roles: Director, Producer, 3D Artist, Concept Artist, Storyboarder, 3D animator.

It has been a great challenge due to the delivery dates to join film festivals on time, communication with all team members due to the distance between us, merging and promoting good teamwork.

All that sacrifice has been worth it to finally have a work that has won awards and nominations at various national and international film and short film festivals.

DESERT EAGLE - 3D WEAPON - ISAAC MARTIN SENIOR 3D ARTIST

DESERT EAGLE

The mythical Desert Eagle pistol modeled in 3ds Max, unwrapped with UV-Layout and painted with materials made with Substance Painter and Photoshop. Artist details on the slide side.

4.352 polys (including loader)

First 5 renders of Substance 3D Stager.
The rest are from Marmoset Toolbag.

MOUNTAINS CAVE ENVIRONMENT - ADRONELINE THE GAME - ISAACMARTIN - SENIOR3DARTIST

MOUNTAIN CAVE – ‘ADRONELINE’ ENVIRONMENT

Environment made for the video game ADroneline.

For this project I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.

This environment is mounted in Unreal Engine, as well the materials.

Images from Unreal Engine.

OLD HANGAR ENVIRONMENT - ADRONELINE THE GAME - ISAAC MARTIN - SERNIOR 3D ARTIST

OLD HANGAR -‘ADRONELINE’ ENVIRONMENT

Environment made for the video game ADroneline.
I used 3ds Max and ZBrush to do props and big terrain rocks. UV-Layout for unwapping. Photoshop for the textures and Unreal Engine for materials.

Images from Unreal Engine.

DRONE 'RACER' (ADRONELINE) - ISAAC MARTIN  - SENIOR 3D ARTIST

DRONE ‘RACER’

One of the drones of the video game ADroneLine. Based on real drones.
The last picture is a capture of gameplay in Unreal Engine.
I used 3ds Max for modeling. UV-Layout for unwapping. Marmoset Toolbag for Bake. Photoshop for making the textures.
Images from Marmoset Toolbag.