ULTRA III GUN - STYLIZED WEAPON - ISAAC MARTIN - SENIOR 3D ARTIST

ULTRA III GUN – STYLIZED WEAPON

As a Sci-fi lover. I’ve crafted this stylized Weapon.

I used 3ds Max for basic geometry, and ZBrush for details. UV-Layout for unwapping. Photoshop for making stylized the textures. Marmoset Toolbag for Bake.

Images from Marmoset Toolbag.

RETRO GAS PUMP - PROP - ISAAC MARTIN - SENIOR 3D ARTIST

RETRO GAS PUMP

Retro 3D Gas Pump.
Low-poly model (1.248 polys).

I’ve used 3Ds Max for modeling, high and low-poly models.
UV-Layout for uv-mapping (retouched with the 3ds max uv-mapper).
Materials made with Substance Painter.

Renders of Substace Painter i-ray.

LOGO_ADRONELINE_1280x720-bright

ADRONELINE

ADroneline started as a Bachelor’s Degree Project under Dinamita Works team name. After graduation and led a team of 7 people, I reworked the whole project during 3 months of hard work together alongside the  programmer. We developed a playable version of this drone racing simulator intended for VR

We took part in PlayStation Talents Awards 2017, accomplishing milestones in short time periods until achieve this playable version and reaching the finals nominated for Best Online Competitive Game.

Team Leader of the project, playing the role of producer, and lead artist, ran team meetings, managing of deliveries, times, and milestones for PlayStation, pipeline and tasks tracking, budget estimation, game design, creation of entire game art: drones, props, environments, particle systems, materials and the implementation in Unreal Engine, from scratch to a playable demo. After that, and on my side, I managed to become a PlayStation Partner, being approved by Sony PlayStation for the launch of the video game.