POST-APOCALYPTIC ENVIRONMENT
Post-Apocalyptic Environment Software used: About:Environment created in Unreal Engine 5. I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures. ...
SCI-FI GENERATOR
Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the textures and materials. Meshes and textures has been imported to Unrea ...
TRANSCEIVER
Concept of a Transceiver, with 9 bands, dobule band display and the common features.
Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.
Images from 3DS Max renders with VRay.