Sci-fi Generator
Software used:





About:
Sci-Fi Generator. Hard-surface prop.
I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the textures and materials.
Meshes and textures has been imported to Unreal Engine to make materials and test blinking lights with blueprints.
Renders and turnaround: Marmoset Toolbag.
Video gameplay:Unreal Engine.
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