SCI-FI GENERATOR

Sci-fi Generator

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For this hard-surface prop, I used 3ds Max to model. UV-Layout for unwapping. Substance Painter and Phosothop for the textures and materials.

Meshes and textures exported to Unreal Engine to make materials and test blinking lights with blueprints.

Renders and turnaround: Marmoset Toolbag.

Video testing gameplay: Unreal Engine.

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