Summary

During my career I have played several roles, as 2D/3D Artist, CEO, Producer, Game Designer or short film director, with relevant experience and multiple skills. My skill set is mainly focused on art: modelling, sculpting, texturing and lookdev, more inclined towards hard-surface although qualified for organic modelling, as well as team and project management skills.  Driven to grow, learn and output only my best, chasing both professional and personal goals. Highly committed to my work which is also my passion: videogames.

Resume PDF

Skills

3D Modeling     Digital Sculpting     Hard Surface Modeling     Environment Modeling     Vehicle Modeling  Weapon Modeling     Prop Modeling     Texturing     PBR Materials     Lighting     Particle Systems     UV Mapping    Retopology     High and low poly modeling     Level Design       Unreal Engine       Team and Project Management        Organisation    Team work     Communication         Concept Art       3D animation

Software Proficiency

3ds MAX

3ds Max

Unreal Engine

Unreal Engine

ZBrush

ZBrush

World Machine

World Machine

UV Layout

UV Layout

Adobe Photoshop

Photoshop

Substance Painter

Substance Painter

ILLUSTRATOR

Illustrator

substance_designer

Substance Designer

TOPOGUN2

Topogun

Marmoset Toolbag

Marmoset Toolbag

Crazybump

Crazybump

Key Software Skills

3D Modeling
Materials and Textures
UV Mapping
High to Low poly
Lighting
Particle systems
Level Design
3D Animation
3ds Max
ZBrush
UV Layout
Substance
Photoshop
Unreal Engine
Marmoset Toolbag
Topogun

Reel

Education

· Bachelor of Arts in Video Game Design And Development – Specialization: Art

ESNE | University School of Design, Innovation and Technology. (2011 – 2017)

Degree Final Project Calification: 9,3 / 10

Development and launching of several mobile videogames for Android and Windows Phone.

· Degree of Superior Technician in Computer Science.

IES Caparrella (2015 – 2000)

Experience

SENIOR 3D ARTIST   Freelance (Nfinite)

Nov. 2021 – Mar. 2022

3D modelling of household objects (sofas, benches, clocks or headphones) following the company’s strict directions for modeling. Remote working in an international team. The works are for well-known brands such as Leroy Merlin, Ikea, Conforama, La Redoute, or Walmart.

Achievements: Make the company more productive, learning to work in an international team remotely

LEAD ARTIST   (Personal Project)

Mar. 2018 – 2020

Production of the 3D animation short film «Droneworld» as director, producer and lead artist. Management of the whole project team, setting milestones, timing, pipeline, QA and art duties as concept art, storyboarding, modelling, texturing, 3d animation of whole project. Setting up scenarios and scene rendering.

Achievements: Award-winnings and nominations in several festivals, and achieving of experience in audiovisual production.

GAME DESIGNER, Freelance   (Boombox)

May. 2018 – Jun.  2018

Specific commission of design of two video games for smartphone to run with Alexa and Google Home including blockchain technology. Tasks: Market study, operation and skill research of both technologies, blockchain research, game design, screen flow, UI, look and feel, monetization, mechanics and presentation to customer.

Achievements: Delivering in a month of all the develop documentation ready for production.

ARTIST / PRODUCER / GAME DESIGNER (CEO)   (Dinamita Works)

Oct. 2016 – Mar. 2018

Development of “ADroneLine – The game”. Project Team Leader. Creation of entire game art: drones, props, environments, particle systems, materials and the implementation in Unreal Engine, from scratch to a playable demo. Management of deliveries, times, and milestones for PlayStation, pipeline and tasks tracking, budget estimation, game design.

Achievements: Nomination in PlayStation Talents Awards 2017 for Best Competitive Online Videogame. Playable demo of the videogame with very good reviews.

2D/3D ARTIST (BRB Internacional)

Sept. 2013 – Jul. 2014

I started when I was still a student. Invent, design and develop a video game. Creation of all art, game design, mechanics and starting in producer duties as planning and timing. Creation of concept Art, 3D modeling, texturing of all video game objects.

Achievements: Completion of the game art, problem solving, collaboration and integration with other departments.