Blocking modelled in 3D Max, exported to Zbrush to model Hi-Poly and project it. Textures in Photoshop. Retopology in Zbrush. Renders in Marmoset Toolbag and Unreal Engine
The last two renders, are of Unreal Engine where the materials was applied with Vertex Color, so they are a bit different as the Marmoset renders.

Artista 3D Generalista, Diseñador de videojuegos, desarrollador de videojuegos, Video Games Designer, Monóvar, Alicante, España, Valencia, Spain,