ENVIRONMENT ART & LEVEL DESIGN

ADroneLine Stages

About:

Design of two stages of ADroneLine video game.

The trailer shows a mix of the two levels in gameplay.

Created with Unreal Engine.

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Mayan Quest

About:

Level designed in Unreal Engine.

Stage where the player have to catch statues to open doors and arrive to the end of the level.

Modular elements, particle systems, mobile platforms and doors. Mechanics made with blueprints.

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Lava Cave

About:

Lava cave using organic objects (rocks), particle systems of smoke, sparkles and thrown lava rocks that break in smaller and these break in sparks.

Video from Unreal Engine.

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Screenshots

Rainy Environment

About:

Little level design using particle systems of water drops, in addition to water ripples on floor, thunder flashes and FX sounds.

Gameplay video from Unreal Engine.

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Screenshots

Lava in cave - ADroneline Stage

About:

Part of ADroneline level environment, the inner cave, made with rocks, lighting props, with particle systems of smoke and heat ondulation.

«Mountain Cave» Stage of «ADroneLine – The Game». More about ADroneLine HERE.

Video from Unreal Engine.

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Screenshots

Old hangar - ADroneline Stage

About:

Part of ADroneline level environment mad of buildings, props and this concrete tunnel, particle systems of steam and water drops with water ripples on floor.

Old Hangar Stage of «ADroneLine – The Game». More about ADroneLine HERE.

Video from Unreal Engine.

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Screenshots