Sci-fi Generator

Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the textures and materials. Meshes and textures has been imported to Unrea ...

TRUCK – 3D CONCEPT

Concept Truck Software used: About:Concept 3D Art of a Futuristic Truck.It could be used for troop transport, or add details to convert it into a combat or communications vehicle.Made with 3DS Max. Renders of 3DS Max V-Ray.Share: ...

MORPHY

Basic 3D character. Morphy, military style.

Modelled with 3DS Max and textured with Adobe Photoshop.

He carries some items like belt, knife, holster, some crossed ammo, watch…

SNAKE / BIG BOSS – MGS

Snake - MGS Saga Software used: About:A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.Low poly character, modelled in 3DS Max. Details sculpted with ZBrush.Renders of Marmoset Toolbag.Share ...

3D HF TRANSCEIVER EMISSIVE PROP HARD SURFACE ISAAC MARTIN ISAACMARTINART 3D ART 3D ARTIST ISAACMARTIN.ART

TRANSCEIVER

Concept of a Transceiver, with 9 bands, dobule band display and the common features.

Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.

Images from 3DS Max renders with VRay.

MR. BLUE SUPER

Mr. Blue Super Software used: About:A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar. Modelled in 3DS Maxx Textures made in Photoshop. Details and Normals sculpted from ZBrush.Share: ...

3D ENVIRONMENT ADRONELINE MOUNTAIN CAVE STAGE UNREAL ENGINE VIDEO GAME 3D ART 3D ARTIST ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART

MOUNTAIN CAVE

Environment made for ADroneline video game.

I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.

This environment is mounted in Unreal Engine, as well the materials.

3D ENVIRONMENT ADRONELINE OLD HANGAR STAGE UNREAL ENGINE PROPS VIDEO GAME 3D ART 3D ARTIST ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART

OLD HANGAR

'Old hangar' Stage Software used: About:Environment made for ADroneline video game.I used 3ds Max and ZBrush to do props and big terrain rocks. UV-Layout for unwapping. Photoshop for the textures and Unreal Engine for materials.En ...