Sci-fi Generator
Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the textures and materials. Meshes and textures has been imported to Unrea ...
Retro Gas Pump
Retro Gas Pump – Low poly
Modeled in 3Ds Max. Materials and renders made in Adobe Substance Painter.
CIRCUS WOOD BOX
Wooden box with a vintage circus theme.
Modelled in 3DS Max and textures made with Photoshop.
Used Marmoset Toolbag for renders.
TRUCK – 3D CONCEPT
Concept Truck Software used: About:Concept 3D Art of a Futuristic Truck.It could be used for troop transport, or add details to convert it into a combat or communications vehicle.Made with 3DS Max. Renders of 3DS Max V-Ray.Share: ...
SNAKE / BIG BOSS – MGS
Snake - MGS Saga Software used: About:A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.Low poly character, modelled in 3DS Max. Details sculpted with ZBrush.Renders of Marmoset Toolbag.Share ...
TRANSCEIVER
Concept of a Transceiver, with 9 bands, dobule band display and the common features.
Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.
Images from 3DS Max renders with VRay.
MR. BLUE SUPER
Mr. Blue Super Software used: About:A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar. Modelled in 3DS Maxx Textures made in Photoshop. Details and Normals sculpted from ZBrush.Share: ...
MOUNTAIN CAVE
Environment made for ADroneline video game.
I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.
This environment is mounted in Unreal Engine, as well the materials.
OLD HANGAR
'Old hangar' Stage Software used: About:Environment made for ADroneline video game.I used 3ds Max and ZBrush to do props and big terrain rocks. UV-Layout for unwapping. Photoshop for the textures and Unreal Engine for materials.En ...