Blocking modelled in 3D Max, exported to Zbrush to model Hi-Poly and project it. Textures in Photoshop. Retopology in Zbrush. Renders in Marmoset Toolbag.
The same floor is modelled by two sides to better use of geometry, and it’s tileable.

Artista 3D Generalista, Diseñador de videojuegos, desarrollador de videojuegos, Video Games Designer, Monóvar, Alicante, España, Valencia, Spain,