3D WORKS

Sci-fi Generator

Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the

3D RETRO GAS PUMP - PROP- HARD SURFACE - ISAAC MARTIN - 3D ARTIST

Retro Gas Pump

Retro Gas Pump – Low poly
Modeled in 3Ds Max. Materials and renders made in Adobe Substance Painter.

3D WOOD WOODEN BOX CIRCUS PROP HARD SURFACE ISAAC MARTIN ISAACMARTINART 3D ART 3D ARTIST ISAACMARTIN.ART

CIRCUS WOOD BOX

Wooden box with a vintage circus theme.

Modelled in 3DS Max and textures made with Photoshop.

Used Marmoset Toolbag for renders.

3D VEHICLE CONCEPT TRUCK 3DS MAX 3D MAX HARD SURFACE ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

TRUCK – 3D CONCEPT

Concept Truck Software used: About: Concept 3D Art of a Futuristic Truck. It could be used for troop transport, or add details to convert it

3D CHARACTER MORPHY BOY ISAAC MARTIN 3D ART 3D ARTIST ISAACMARTINART ISAACMARTIN.ART

MORPHY

Basic 3D character. Morphy, military style.

Modelled with 3DS Max and textured with Adobe Photoshop.

He carries some items like belt, knife, holster, some crossed ammo, watch…

3D CHARACTER SOLID SNAKE BIG BOSS MGS METAL GEAR SOLID ISAAC MARTIN 3D ART 3D ARTIST ISAACMARTINART ISAACMARTIN.ART

SNAKE / BIG BOSS – MGS

Snake – MGS Saga Software used: About: A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.

3D HF TRANSCEIVER EMISSIVE PROP HARD SURFACE ISAAC MARTIN ISAACMARTINART 3D ART 3D ARTIST ISAACMARTIN.ART

TRANSCEIVER

Concept of a Transceiver, with 9 bands, dobule band display and the common features.

Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.

Images from 3DS Max renders with VRay.

3D CHARACTER BLUE SUPERMAN MR INCREDIBLE THE INCREDIBLES ISAAC MARTIN 3D ART 3D ARTIST ISAACMARTINART ISAACMARTIN.ART

MR. BLUE SUPER

Mr. Blue Super Software used: About: A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar. Modelled in 3DS Maxx Textures made in Photoshop.

3D ENVIRONMENT ADRONELINE MOUNTAIN CAVE STAGE UNREAL ENGINE VIDEO GAME 3D ART 3D ARTIST ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART

MOUNTAIN CAVE

Environment made for ADroneline video game.

I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.

This environment is mounted in Unreal Engine, as well the materials.

3D ENVIRONMENT ADRONELINE OLD HANGAR STAGE UNREAL ENGINE PROPS VIDEO GAME 3D ART 3D ARTIST ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART

OLD HANGAR

‘Old hangar’ Stage Software used: About: Environment made for ADroneline video game. I used 3ds Max and ZBrush to do props and big terrain rocks.

3D DRONE RACER ADRONELINE THE GAME UNREAL ENGINE ENVIRONMENT HARD SURFACE ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

«RACER» DRONE

Drone «RACER» Software used: Share: Drone «Racer», from «ADroneline – The game». Modelled in 3ds Max, and textures / materials made with Photoshop. Images from

3D SEMAPHORE PROP HARD SURFACE ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

SEMAPHORE

3D semaphore Prop. Hard surface asset. Modelled in 3Ds Max, materials made in Marmoset Toolbag and images from Marmoset Toolbag.

3D CASUAL SHOE PROP ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

SHOE

Shoe of well-known brand.

Rubber sole, and body with different types of fabric. Leatherette and plastic on the back, canvas on sides and top. Green faux leather with front glitter coat. Metal eyelets.

3D VEHICLE TRUCK CAR POST APOCALYPTIC UNREAL ENGINE ENVIRONMENT HARD SURFACE ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

POST-APOCALYPTIC TRUCK

Post-apocalyptic car. Rusty paint, dirty  and mud. Rusty roof rack with items like petrol can, nitrous oxide bottle and rusty metal boxes.

Modelled in 3ds Max. Textures/materials made with Substance Painter and all integrated to Unreal Engine.

3D ENVIRONMENT ABANDONED ASSET PROPS MODULAR ISAAC MARTIN ISAACMARTINART 3D ART 3D ARTIST ISAACMARTIN.ART

ABANDONED MODULAR ASSET

Abandoned structure environment. Modular tiled ground.

Tiles worked on two sides for use both. Broken columns, with exposed inner steel bars. Rusty drums.

3D DESERT EAGLE GUN PISTOL WEAPON HARD SURFACE PROP ISAAC MARTIN ISAACMARTIN.ART ISAACMARTINART 3D ART 3D ARTIST

DESERT EAGLE PISTOL

The mythical pistol modeled in 3ds Max, unwrapped with UV-Layout and painted with materials made with Substance Painter and Photoshop. Details of the Artist on the slide side.

3D MEDIEVAL JAIL PROP ISAAC MARTIN ISAACMARTINART ISAACMARTIN.ART 3D ART 3D ARTIST

DUNGEON JAIL

Dungeon Jail with wood and metal elements.

Low poly made with 3ds Max and  High poly with Zbrush.

Textures has been made with Photoshop and details has been taken from Zbrush high poly mesh.

Renders from Marmoset Toolbag.