Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the
Retro Gas Pump – Low poly
Modeled in 3Ds Max. Materials and renders made in Adobe Substance Painter.
Wooden box with a vintage circus theme.
Modelled in 3DS Max and textures made with Photoshop.
Used Marmoset Toolbag for renders.
Concept Truck Software used: About: Concept 3D Art of a Futuristic Truck. It could be used for troop transport, or add details to convert it
Basic 3D character. Morphy, military style.
Modelled with 3DS Max and textured with Adobe Photoshop.
He carries some items like belt, knife, holster, some crossed ammo, watch…
Snake – MGS Saga Software used: About: A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.
Concept of a Transceiver, with 9 bands, dobule band display and the common features.
Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.
Images from 3DS Max renders with VRay.
Mr. Blue Super Software used: About: A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar. Modelled in 3DS Maxx Textures made in Photoshop.
Environment made for ADroneline video game.
I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.
This environment is mounted in Unreal Engine, as well the materials.
‘Old hangar’ Stage Software used: About: Environment made for ADroneline video game. I used 3ds Max and ZBrush to do props and big terrain rocks.
Drone «RACER» Software used: Share: Drone «Racer», from «ADroneline – The game». Modelled in 3ds Max, and textures / materials made with Photoshop. Images from
3D semaphore Prop. Hard surface asset. Modelled in 3Ds Max, materials made in Marmoset Toolbag and images from Marmoset Toolbag.
Shoe of well-known brand.
Rubber sole, and body with different types of fabric. Leatherette and plastic on the back, canvas on sides and top. Green faux leather with front glitter coat. Metal eyelets.
Post-apocalyptic car. Rusty paint, dirty and mud. Rusty roof rack with items like petrol can, nitrous oxide bottle and rusty metal boxes.
Modelled in 3ds Max. Textures/materials made with Substance Painter and all integrated to Unreal Engine.
Abandoned structure environment. Modular tiled ground.
Tiles worked on two sides for use both. Broken columns, with exposed inner steel bars. Rusty drums.
The mythical pistol modeled in 3ds Max, unwrapped with UV-Layout and painted with materials made with Substance Painter and Photoshop. Details of the Artist on the slide side.
Dungeon Jail with wood and metal elements.
Low poly made with 3ds Max and High poly with Zbrush.
Textures has been made with Photoshop and details has been taken from Zbrush high poly mesh.
Renders from Marmoset Toolbag.