3D WORKS

Sci-fi Generator
Sci-fi Generator Software used: About: Sci-Fi Generator. Hard-surface prop. I used 3ds Max to model. UV-Layout for unwapping. Adobe Substance Painter and Phosothop for the

Retro Gas Pump
Retro Gas Pump – Low poly
Modeled in 3Ds Max. Materials and renders made in Adobe Substance Painter.

CIRCUS WOOD BOX
Wooden box with a vintage circus theme.
Modelled in 3DS Max and textures made with Photoshop.
Used Marmoset Toolbag for renders.

TRUCK – 3D CONCEPT
Concept Truck Software used: About: Concept 3D Art of a Futuristic Truck. It could be used for troop transport, or add details to convert it

MORPHY
Basic 3D character. Morphy, military style.
Modelled with 3DS Max and textured with Adobe Photoshop.
He carries some items like belt, knife, holster, some crossed ammo, watch…

SNAKE / BIG BOSS – MGS
Snake – MGS Saga Software used: About: A simple 3D model of a Snake / Big Boss version, main character of Metal Gear Solid saga.

TRANSCEIVER
Concept of a Transceiver, with 9 bands, dobule band display and the common features.
Modelled in 3DS Max, and made some textures in Substance Painer (as some hard surfaces) and Photoshop for details and for the displays.
Images from 3DS Max renders with VRay.

MR. BLUE SUPER
Mr. Blue Super Software used: About: A Low Poly Blue Superman. Inspired on Mr. Incredible from Pixar. Modelled in 3DS Maxx Textures made in Photoshop.

MOUNTAIN CAVE
Environment made for ADroneline video game.
I used 3ds Max and ZBrush to do props and big terrain rocks. World Machine for terrain. UV-Layout for unwapping. Photoshop for the textures.
This environment is mounted in Unreal Engine, as well the materials.

OLD HANGAR
‘Old hangar’ Stage Software used: About: Environment made for ADroneline video game. I used 3ds Max and ZBrush to do props and big terrain rocks.

«RACER» DRONE
Drone «RACER» Software used: Share: Drone «Racer», from «ADroneline – The game». Modelled in 3ds Max, and textures / materials made with Photoshop. Images from

SEMAPHORE
3D semaphore Prop. Hard surface asset. Modelled in 3Ds Max, materials made in Marmoset Toolbag and images from Marmoset Toolbag.

SHOE
Shoe of well-known brand.
Rubber sole, and body with different types of fabric. Leatherette and plastic on the back, canvas on sides and top. Green faux leather with front glitter coat. Metal eyelets.

POST-APOCALYPTIC TRUCK
Post-apocalyptic car. Rusty paint, dirty and mud. Rusty roof rack with items like petrol can, nitrous oxide bottle and rusty metal boxes.
Modelled in 3ds Max. Textures/materials made with Substance Painter and all integrated to Unreal Engine.

ABANDONED MODULAR ASSET
Abandoned structure environment. Modular tiled ground.
Tiles worked on two sides for use both. Broken columns, with exposed inner steel bars. Rusty drums.

DESERT EAGLE PISTOL
The mythical pistol modeled in 3ds Max, unwrapped with UV-Layout and painted with materials made with Substance Painter and Photoshop. Details of the Artist on the slide side.

DUNGEON JAIL
Dungeon Jail with wood and metal elements.
Low poly made with 3ds Max and High poly with Zbrush.
Textures has been made with Photoshop and details has been taken from Zbrush high poly mesh.
Renders from Marmoset Toolbag.